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Turrets

Hebablazin | PRO | 05/31/16 12:37:19 AM UTC | 0 ⭐ | 876 👁️ | Never ⏰ | []
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--Turrets Gifted by machontz, Regular Script!
 me = game.Players.TheMoonlightGlows
   if script.Parent.className ~= "HopperBin" then
 h = Instance.new("HopperBin",me.Backpack)
 h.Name = "Turrets"
 script.Parent = h
 end
   bin = script.Parent
   function prop(part, parent, collide, tran, ref, x, y, z, color, anchor)
 part.Parent = parent
 part.formFactor = 0
 part.CanCollide = collide
 part.Transparency = tran
 part.Reflectance = ref
 part.Size = Vector3.new(x,y,z)
 part.BrickColor = BrickColor.new(color)
 part.TopSurface = 0
 part.BottomSurface = 0
 part.Anchored = anchor
 part:BreakJoints()
 end
   function weld(w, p, p0, p1, a, b, c, x, y, z)
 w.Parent = p
 w.Part0 = p0
 w.Part1 = p1
 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
 end
   function mesh(mesh, parent, x, y, z, type)
 mesh.Parent = parent
 mesh.Scale = Vector3.new(x, y, z)
 mesh.MeshType = type
 end
   function placeturret(mainplace)
 local turret = Instance.new("Model",workspace)
 turret.Name = "Turret"
   local main = Instance.new("Part")
 prop(main, turret, true, 0, 0, 3, 1, 3, "Dark grey", true)
 main.CFrame = CFrame.new(mainplace)
 mainmesh = Instance.new("CylinderMesh",main)
   local neck = Instance.new("Part")
 prop(neck,turret,true,0,0,1,2,1,"Dark grey", true)
 neck.CFrame = CFrame.new(mainplace) * CFrame.new(0,1.1,0)
 neckmesh = Instance.new("CylinderMesh",neck)
 neckmesh.Scale = Vector3.new(1,1.5,1)
   local move = Instance.new("Part")
 prop(move, turret, false, 0, 0, 1, 1, 5,"Dark grey", false)
 move.CFrame = CFrame.new(mainplace) * CFrame.new(0,3,0)
   local bg = Instance.new("BodyGyro")
 bg.Parent = move
 bg.maxTorque = Vector3.new(1e+008,1e+008,1e+008)
   local bp = Instance.new("BodyPosition",move)
 bp.maxForce = Vector3.new(1e+008,1e+008,1e+008)
 bp.position = bp.Parent.Position
   local gunner = Instance.new("Part")
 gunner.FrontSurface = "Hinge"
 prop(gunner,turret,true,0,0,1,1,1,"Dark grey",false)
 gunner.CFrame = CFrame.new(mainplace) * CFrame.new(0,3,2.5)
   local gunweld = Instance.new("Weld")
 weld(gunweld,move,move,gunner,0,0,0,0,0,2.5)
   local sound = Instance.new("Sound",gunner)
 sound.Volume = 0.8
 sound.Pitch = 4
 sound.SoundId = "http://www.roblox.com/asset/?id=2760979"
   function find(pos)
 	local list = game.Workspace:children()
 	local torso = nil
 	local dist = 40
 	local temp = nil
 	local human = nil
 	local temp2 = nil
 	for x = 1, #list do
 		temp2 = list[x]
 		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
 			temp = temp2:findFirstChild("Torso")
 			human = temp2:findFirstChild("Humanoid")
 			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
 				if (temp.Position - pos).magnitude < dist then
 					torso = temp
 					dist = (temp.Position - pos).magnitude
 				end
 			end
 		end
 	end
 	return torso
 end
   coroutine.resume(coroutine.create(function()
 while true do
 	if gunner.Parent ~= nil then
 	wait(0.1)
 	local target = find(gunner.Position)
 	if target ~= nil then
 		bg.cframe = CFrame.new(move.Position, target.Position)
 		local meh = math.random(1,6)
 		if meh == 1 then
 			local bulls = {}
 			local dis = (gunner.Position - target.Position).magnitude
 			local bullet = Instance.new("Part")
 			prop(bullet,workspace,false,0,0,1,1,1,"Bright yellow",true)
 			bullet.CFrame = CFrame.new(gunner.Position, target.Position) * CFrame.new(0,0,-dis/2)
 			local meu = Instance.new("SpecialMesh")
 			mesh(meu,bullet,0.23,0.23,dis,"Brick")
 			local huo = target.Parent:findFirstChild("Humanoid")
 			huo:TakeDamage(math.random(huo.MaxHealth/34,huo.MaxHealth/8))
 			local randompitch = math.random(500,1200)/1000
 			sound.Pitch = randompitch
 			sound:play()
 			table.insert(bulls,bullet)
 			for i=1, math.random(3,6) do
 				local msi = math.random(8,23)/10
 				local th = Instance.new("Part")
 				prop(th,workspace,false,0,0,1,1,1,"Bright yellow",true)
 				th.CFrame = CFrame.new(gunner.Position,target.Position) * CFrame.new(0,0,-dis)
 				th.CFrame = th.CFrame * CFrame.Angles(math.random(-100,100),math.random(-100,100),math.random(-100,100))
 				th.CFrame = th.CFrame * CFrame.new(0,0,-msi/2)
 				thme = Instance.new("SpecialMesh")
 				mesh(thme,th,0.13,0.13,msi, "Brick")
 				table.insert(bulls,th)
 				for duh=1, math.random(2,5) do
 					local bag = math.random(5,18)/10
 					local bah = Instance.new("Part")
 					prop(bah,workspace,false,0,0,1,1,1,"Bright yellow",true)
 					bah.CFrame = CFrame.new(th.Position) * CFrame.new(0,0,msi/2)
 					bah.CFrame = bah.CFrame * CFrame.Angles(math.random(-100,100),math.random(-100,100),math.random(-100,100))
 					bah.CFrame = bah.CFrame * CFrame.new(0,0,-bag/2)
 					bahme = Instance.new("SpecialMesh")
 					mesh(bahme,bah,0.02,0.02,bag, "Brick")
 					table.insert(bulls,bah)
 				end
 			end
 			coroutine.resume(coroutine.create(function()
 				for i=1, #bulls do
 					coroutine.resume(coroutine.create(function()
 						wait(0.1)
 						for k=0, 1, 0.25 do
 							wait()
 							bulls[i].Transparency = k
 						end
 						bulls[i]:remove()
 					end))
 				end
 			end))
 		end
 	end
 	end
 end
 end))
 end
   bin.Selected:connect(function(mouse)
 	mouse.Button1Down:connect(function()
 		placeturret(mouse.Hit.p)
 	end)
 end)

Comments

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    01/01/70 12:00:00 AM UTC
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