_target = "VR_Sector_01_60deg_50_grey_F" createVehicle (player modelToWorld [2,0,0]);
_helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]);
_helo attachTo [_target, [0, -25, 250]];
{
Β [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
Β [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
} forEach [0,1];
{
Β _x addCuratorEditableObjects [[_helo, _target], true];
} forEach allCurators;
Β
Β
Β
_target = "FlagPole_F" createVehicle (player modelToWorld [2,0,0]);
_helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]);
_helo attachTo [_target, [0, -25, 250]];
{
Β _x addCuratorEditableObjects [[_helo, _target], true];
} forEach allCurators;
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