local rect = display.newImageRect( "rect.png", yolo, yolo)
rect.myName = "rect"
rect:setReferencePoint( display.CenterReferencePoint )
local xExtent, yExtent = rect.width/2, rect.height/2
rect.x = 150 + xExtent
rect.y = sidesH + yExtent
local rectShape = { -xExtent, yExtent; -xExtent, -yExtent; 0, 0; xExtent, -yExtent; xExtent, yExtent }
physics.addBody(rect, "dynamic", { density=1.0, bounce=0, friction=0, shape = rectShape})
rect:setLinearVelocity (10000, 0) --100 is normal
rect:rotate(90)
---------
local bottom = display.newImageRect( "bottom.png", levelend, sidesH)
bottom:setReferencePoint( display.BottomLeftReferencePoint )
bottom.x = 0
bottom.y = screenH - sidesH
physics.addBody( bottom, "static", { density=1.0, bounce=0, friction=0.5, isSensor = false})
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