--Mini Rocket Launcher Gifted by machontz, Local Script!
myname = "TheMoonlightGlows"
me = game.Players[myname]
char = me.Character
name = "MiniRocketLauncher"
explodecolors = {"Really red", "Neon orange", "Bright red", "New Yeller", "Bright yellow", "Bright orange"}
sm = {"Really black", "Black"}
acceleratemax = 100
accelerateincrease = 0.55
MassDestruct = 100
MaxEnergy = 160
Energy = MaxEnergy
EnergyCost = 0.3
IncreaseEnergy = 10
MaxSpeed = 120
MinSpeed = MaxSpeed/4
SpeedIncrease = 0.34
Speed = MinSpeed
function GiveHp(mass)
return (mass*(mass/9.6)/9.6) + 8
end
function BrickDmg(d, part, pos)
local dm = math.random(d/2.5,d/1.5)
dm = (dm - (part.Position - pos.p).magnitude)
if dm < 0 then dm = 0 end
return dm
end
function CheckEnergy()
if Energy > MaxEnergy then
Energy = MaxEnergy
elseif Energy < 0 then Energy = 0 end
end
hold = false
jethold = false
sel = false
abletofire = true
JetsOn = false
Flying = false
order = 1
modes = {{"Normal", 6, 5400, 18, 32, 0.4, 7}, {"Accelerate", 7, 4200, 22, 5, 0.5, 9}, {"Machine gun", 4, 1400, 11, 65, 0.18, 3}, {"Blast", 11, 2000, 34, 23, 0.9, 13}}
mode = modes[order]
screenname = "MiniRocketGui"
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
swoosh = Instance.new("Sound")
swoosh.Looped = true
swoosh.Volume = 0.4
swoosh.Pitch = 1.9
swoosh.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav"
bewm = Instance.new("Sound")
bewm.Looped = false
bewm.Volume = 0.7
bewm.Pitch = 1.5
bewm.SoundId = "http://www.roblox.com/asset/?id=2101148"
boom = Instance.new("Sound")
boom.Looped = false
boom.Volume = 0.5
boom.Pitch = 0.55
boom.SoundId = "http://www.roblox.com/asset/?id=2691586"
flys = Instance.new("Sound")
flys.Looped = true
flys.Volume = 0.8
flys.Pitch = 0.4
flys.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav"
function getnoobs(pos,dist)
local stoof = {}
local mods = {}
for _,v in pairs(workspace:children()) do
if v:IsA("BasePart") then
if (v.Position - pos).magnitude < dist and v.Anchored == false then
table.insert(stoof,v)
end
elseif v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v ~= char then
if (v.Torso.Position - pos).magnitude < dist then
table.insert(mods,v)
end
end
for _,k in pairs(v:children()) do
if k:IsA("BasePart") then
if (k.Position - pos).magnitude < dist and k.Anchored == false then
table.insert(stoof,k)
end
end
for _,o in pairs(k:children()) do
if o:IsA("BasePart") then
if (o.Position - pos).magnitude < dist and o.Anchored == false then
table.insert(stoof,o)
end
end
end
end
end
return stoof, mods
end
for i,v in pairs(me.PlayerGui:children()) do
if v.Name == screenname then v:remove() end
end
screen = Instance.new("ScreenGui",me.PlayerGui)
screen.Name = screenname
fra = Instance.new("Frame",screen)
fra.Style = "RobloxRound"
fra.Size = UDim2.new(0,120,0,25)
fra.Position = UDim2.new(0.5,-60,0,0)
txt = Instance.new("TextLabel",fra)
txt.BackgroundTransparency = 1
txt.TextColor3 = Color3.new(1,1,1)
txt.Size = UDim2.new(1,0,1,0)
txt.Text = modes[order][1]
txt.FontSize = "Size12"
fra2 = Instance.new("Frame",screen)
fra2.BackgroundColor3 = Color3.new(0.1,0.2,0.4)
fra2.Size = UDim2.new(0,240,0,19)
fra2.Position = UDim2.new(0.5,-305,0,3)
energybar = Instance.new("Frame",fra2)
energybar.Size = UDim2.new(Energy/MaxEnergy,0,1,0)
energybar.BackgroundColor3 = Color3.new(0.1,0.3,0.9)
energybar.BorderSizePixel = 0
entext = Instance.new("TextLabel",fra2)
entext.BackgroundTransparency = 1
entext.TextColor3 = Color3.new(1,1,1)
entext.Size = UDim2.new(1,0,1,0)
entext.Text = Energy.."/"..MaxEnergy
entext.FontSize = "Size14"
sptext = Instance.new("TextLabel",fra)
sptext.BackgroundTransparency = 1
sptext.TextColor3 = Color3.new(1,1,1)
sptext.Position = UDim2.new(1.1,0,0.5,0)
sptext.Text = "0/0"
sptext.TextXAlignment = "Left"
sptext.FontSize = "Size14"
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = Vector3.new(x,y,z)
part.BrickColor = BrickColor.new(color)
part.TopSurface = 0
part.BottomSurface = 0
part.Anchored = anchor
part.Locked = true
part:BreakJoints()
end
function weld(w, p, p1, a, b, c, x, y, z)
w.Parent = p
w.Part0 = p
w.Part1 = p1
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
end
function GetCF(pos1, pos2)
local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
return CFrame.new(pos1, pos4)
end
rarm = char:findFirstChild("Right Arm")
larm = char:findFirstChild("Left Arm")
torso = char:findFirstChild("Torso")
hum = char:findFirstChild("Humanoid")
coroutine.resume(coroutine.create(function()
while true do
if Flying == false then
Energy = Energy + IncreaseEnergy
end
CheckEnergy()
local mag = torso.Velocity.magnitude
local lolmag = mag
local col = nil
sptext.Text = math.floor(mag).."/"..MaxSpeed
if lolmag > MaxSpeed then
lolmag = MaxSpeed
sptext.TextColor3 = Color3.new(1, 0, 0.2)
sptext.Text = sptext.Text.."!!"
else
sptext.TextColor3 = Color3.new(lolmag/MaxSpeed, (lolmag/MaxSpeed)/1.7, 0)
end
energybar.Size = UDim2.new(Energy/MaxEnergy,0,1,0)
entext.Text = math.floor(Energy).."/"..math.floor(MaxEnergy)
wait()
end
end))
flys.Parent = torso
bg = Instance.new("BodyGyro")
bg.P = 18000
bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
for i,v in pairs(char:children()) do
if v.Name == name then v:remove() end
end
launcher = Instance.new("Model")
launcher.Name = name
--[[LAUNCHER
LAUNCHER
LAUNCHER
LAUNCHER
LAUNCHER
LAUNCHER
LAUNCHER
LAUNCHER
]]
main = Instance.new("Part")
prop( main, launcher, false, 0, 0, 1.1, 0.6, 1.1, "Dark grey", false, "Custom" )
mainmesh = Instance.new("SpecialMesh",main)
mainmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
mainmesh.Scale = Vector3.new(1.2,1.2,7)
weaponweld = Instance.new("Weld")
weld( weaponweld, rarm, main, math.pi / 2, 0, 0, 0, -0.3, 0 )
neck = Instance.new("Part")
prop( neck, launcher, false, 0, 0, 0.6, 1, 0.6, "Medium grey", false, "Custom" )
Instance.new("CylinderMesh",neck)
neckweld = Instance.new("Weld")
weld( neckweld, main, neck, 0, 0, 0, 0, 0, 0.1 )
pew = Instance.new("Part")
prop( pew, launcher, false, 0, 0, 0.9, 0.9, 1.5, "Dark grey", false, "Custom" )
Instance.new("SpecialMesh",pew).MeshType = "Sphere"
mehweld = Instance.new("Weld")
weld( mehweld, neck, pew, 0, 0, 0, 0, 0, -0.3 )
tube = Instance.new("Part")
prop( tube, launcher, false, 0, 0, 0.9, 0.9, 1.5, "Medium grey", false, "Custom" )
local tubemesh = mainmesh:clone()
tubemesh.Parent = tube
tubemesh.Scale = Vector3.new(0.9,0.9,8)
lolweld = Instance.new("Weld")
weld( lolweld, pew, tube, 0, 0, 0, 0, 0, 0.7 )
bewm.Parent = tube
missile = Instance.new("Part")
prop( missile, launcher, false, 0, 0, 0.1, 1.2, 0.1, "Really red", false, "Custom" )
local sp = Instance.new("SpecialMesh",missile)
sp.MeshType = "Sphere" sp.Scale = Vector3.new(0.6,1,0.6)
missweld = Instance.new("Weld")
weld( missweld, tube, missile, math.pi/2, 0, 0, 0, 0, -0.1 )
for x = -0.31, -0.15, 0.15 do
for i=0,360,60 do
local miss = Instance.new("Part")
prop( miss, launcher, false, 0, 0, 0.1, 1.2, 0.1, "Bright red", false, "Custom" )
local sp = Instance.new("SpecialMesh",miss)
sp.MeshType = "Sphere" sp.Scale = Vector3.new(0.6,1,0.6)
local miweld = Instance.new("Weld")
miweld.C0 = CFrame.Angles(0,math.rad(i),0)
weld( miweld, missile, miss, 0, 0, 0, x, 0, 0 )
end
end
--[[JET
JET
JET
JET
JET
JET
]]
Jets = {}
for i = -0.5, 0.5, 1 do
local p = Instance.new("Part")
prop(p, launcher, false, 0, 0, 1.2, 2.1, 0.2, "Medium grey", false, "Custom")
local wl = Instance.new("Weld")
weld(wl, torso, p, 0, 0, i, -i/1.3, 0, -0.5)
local jet = Instance.new("Part")
prop(jet, launcher, false, 0, 0, 0.6, 1.7, 0.6, "Dark grey", false, "Custom")
Instance.new("CylinderMesh",jet)
local wa = Instance.new("Weld")
weld(wa, p, jet, 0, 0, -i, i*4, 1.2, -1)
local ho = Instance.new("Part")
prop(ho, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Medium grey", false, "Custom")
local wad = Instance.new("Weld")
weld(wad, jet, ho, math.pi/2, 0, 0, 0, 0.78, 0)
local jets = Instance.new("Part")
prop(jets, launcher, false, 0, 0.05, 0.8, 1.4, 0.8, "Dark grey", false, "Custom")
Instance.new("SpecialMesh",jets)
local wa2 = Instance.new("Weld")
weld(wa2, ho, jets, 0, 0, 0, 0, 0.5, 0)
local gas = Instance.new("Part")
prop(gas, launcher, false, 0, 0, 1, 0.5, 1, "Medium grey", false, "Custom")
Instance.new("SpecialMesh",gas)
local wa3 = Instance.new("Weld")
weld(wa3, jets, gas, 0, 0, 0, 0, 0.7, 0)
table.insert(Jets, {wa2, gas, jets})
for o = -0.3, 0.4, 0.6 do
local p2 = Instance.new("Part")
prop(p2, launcher, false, 0, 0.05, 0.8, 2.1, 0.2, "Dark grey", false, "Custom")
local w2 = Instance.new("Weld")
weld(w2, p, p2, -1.1, 0, o*1.6, -o*2.2, -1.26, -0.6)
local p3 = Instance.new("Part")
prop(p3, launcher, false, 0, 0, 1.3, 0.7, 0.4, "Bright red", false, "Custom")
local w3 = Instance.new("Weld")
weld(w3, p2, p3, 0, 0, 0, 0, -0.75, 0)
end
end
rb = Instance.new("Part")
prop( rb, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
rh = Instance.new("Weld")
weld( rh, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
lb = Instance.new("Part")
prop( lb, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
lh = Instance.new("Weld")
weld( lh, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
rw = Instance.new("Weld")
weld(rw,rb,nil,0,0,0,0,0.5,0)
lw = Instance.new("Weld")
weld(lw,lb,nil,0,0,0,0,0.5,0)
rightbattle = nil
leftbattle = nil
launcher.Parent = char
selectmotion = function()
rw.Part1 = rarm
lw.Part1 = larm
coroutine.resume(coroutine.create(function()
for x = 0, 0.6, 0.1 do
neckweld.C0 = CFrame.new(0,x*1.2,x/1.5)
mehweld.C0 = CFrame.new(0,x,0)
wait()
end
end))
for i=0,90,10 do
rw.C0 = CFrame.Angles(math.rad(i),0,0) * CFrame.new(math.rad(-i/3),math.rad(-i/4),0)
lw.C0 = CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(math.rad(i/3),math.rad(-i/1.7),0)
wait()
end
if rightbattle == nil then
rightbattle = rw.C0
leftbattle = lw.C0
end
end
deselmotion = function()
coroutine.resume(coroutine.create(function()
for x = 0.6, 0, -0.1 do
neckweld.C0 = CFrame.new(0,x*1.2,x)
mehweld.C0 = CFrame.new(0,x,0)
wait()
end
end))
for i=90,0,-10 do
rw.C0 = CFrame.Angles(math.rad(i),0,0) * CFrame.new(math.rad(-i/3),math.rad(-i/4),0)
lw.C0 = CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(math.rad(i/3),math.rad(-i/1.7),0)
wait()
end
rw.Part1 = nil
lw.Part1 = nil
end
effect = function()
local pos = tube.CFrame * CFrame.new(0,0,-0.8)
local p = Instance.new("Part")
prop( p, workspace, false, 0, 0, 1, 1, 1, "Neon orange", true, "Custom" )
p.CFrame = pos
local pwn = Instance.new("SpecialMesh",p)
pwn.Scale = Vector3.new(0.5,0.4,0.5)
pwn.MeshId = "http://www.roblox.com/asset/?id=20329976"
for i=0.2,1.5,0.3 do
pwn.Scale = Vector3.new(i,i/1.4,i)
p.CFrame = pos * CFrame.Angles(-math.pi/2,i,0)
p.Transparency = (i/1.5)-0.2
wait()
end
p:remove()
end
movearm = function()
bewm:play()
local rp, lp = rw.C0, lw.C0
for i=0,30,30/2 do
rw.C0 = rp * CFrame.Angles(math.rad(i/3),0,0) * CFrame.new(0,math.rad(i/3),0)
lw.C0 = lp * CFrame.Angles(math.rad(i/5),0,0) * CFrame.new(0,math.rad(i/5),0)
wait()
end
for i=30,0,-30/3 do
rw.C0 = rp * CFrame.Angles(math.rad(i/3),0,0) * CFrame.new(0,math.rad(i/3),0)
lw.C0 = lp * CFrame.Angles(math.rad(i/5),0,0) * CFrame.new(0,math.rad(i/5),0)
wait()
end
end
explode = function(p,s,mo)
s:stop()
local exdmg = mo[4]
local exdist = mo[2]
local expl = Instance.new("Model",workspace)
expl.Name = "xS explode"
local pos = CFrame.new(p.Position)
local parts, hums = getnoobs(pos.p, exdist)
local p = Instance.new("Part")
prop(p,expl,false,1,0,1,1,1,1,true,"Brick")
p.CFrame = pos
local poo = boom:clone()
poo.Parent = p
poo:play()
for i,v in pairs(parts) do
local minus = BrickDmg(exdmg, v, pos)
if v:GetMass() < MassDestruct and v.Parent:findFirstChild("Humanoid") == nil and v.Parent ~= launcher then
local hp = v:findFirstChild("Hp")
if hp ~= nil then
hp.Value = hp.Value - minus
if hp.Value <= 0 then
v:breakJoints()
end
else
local lol = Instance.new("IntValue")
lol.Name = "Hp"
lol.Value = GiveHp(v:GetMass())
lol.Parent = v
lol.Changed:connect(function()
if lol.Value <= 0 then
v:breakJoints()
end
end)
lol.Value = lol.Value - minus
end
end
local teehee = minus*1.2
v.Velocity = CFrame.new(pos.p, v.Position).lookVector * teehee
v.RotVelocity = Vector3.new(math.random(-teehee,teehee), math.random(-teehee,teehee), math.random(-teehee,teehee))
end
for i,v in pairs(hums) do
v.Humanoid.Health = v.Humanoid.Health - math.random(exdmg/1.3,exdmg*1.3)
end
for i=1,math.random(7,14) do
local spike = Instance.new("Part")
prop( spike, workspace, false, 0, 0, 1, 1, 1, explodecolors[math.random(1,#explodecolors)], true, "Custom" )
local a,b,c = math.random(-32,32)/10, math.random(-32,32)/10, math.random(-32,32)/10
spike.CFrame = pos * CFrame.Angles(a,b,c) * CFrame.new(0,exdist/6,0)
local mes = Instance.new("SpecialMesh",spike)
mes.MeshId = "http://www.roblox.com/asset/?id=1033714"
mes.Scale = Vector3.new(math.random(exdist*1.3,exdist*2.5)/10,math.random(exdist*5,exdist*10)/10,math.random(exdist*1.3,exdist*2.5)/10)
local cf = spike.CFrame
coroutine.resume(coroutine.create(function()
local wah = exdist*1.2
for y=0,wah,math.random(wah/12,wah/7) do
wait()
spike.CFrame = cf * CFrame.new(0,y,0)
spike.Transparency = (y/wah) - 0.08
end
spike:remove()
end))
end
coroutine.resume(coroutine.create(function()
for i=1,math.random(2,6) do
wait()
local siz = math.random((exdist/3)*10, (exdist/1.8)*10)/10
local pk = Instance.new("Part")
prop(pk, workspace, false, 0.1, 0, 1, 1, 1, explodecolors[math.random(1,#explodecolors)], true, "Custom" )
pk.CFrame = pos * CFrame.new(math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25)
local ms = Instance.new("SpecialMesh",pk)
ms.MeshType = "Sphere"
ms.Scale = Vector3.new(siz,siz,siz)
coroutine.resume(coroutine.create(function()
for x=0.1, 1, 0.15 do
wait()
pk.Transparency = x
end
pk:remove()
end))
end
end))
coroutine.resume(coroutine.create(function()
for b=1,math.random(6,13) do
wait()
local siz = math.random((exdist/4)*10, (exdist/2.8)*10)/10
local pk = Instance.new("Part")
prop(pk, workspace, false, 0.1, 0, 1, 1, 1, sm[math.random(1,#sm)], true, "Custom" )
pk.CFrame = pos * CFrame.new(math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25)
local ms = Instance.new("SpecialMesh",pk)
ms.MeshType = "Sphere"
ms.Scale = Vector3.new(siz,siz,siz)
local trul = pk.CFrame
coroutine.resume(coroutine.create(function()
for x=0.1, 1, 0.2 do
wait()
pk.Transparency = x
pk.CFrame = trul * CFrame.Angles(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100) * CFrame.new(0,x*4,0)
end
pk:remove()
end))
end
end))
wait(1)
expl:remove()
end
function smoke(p)
while p.Parent ~= nil do
wait(0.11)
local siz = math.random(4,12)/10
local sp = Instance.new("Part")
prop(sp,workspace,false,0.1,0,siz,siz,siz,sm[math.random(1,#sm)],true,"Custom")
sp.CFrame = p.CFrame * CFrame.new(0,0,0.8) * CFrame.Angles(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
local sme = Instance.new("SpecialMesh",sp)
sme.MeshType = "Sphere"
local c = sp.CFrame
coroutine.resume(coroutine.create(function()
for i=0.1, 1, 0.2 do
wait()
sp.CFrame = c * CFrame.new(0,0,i*4)
sp.Transparency = i
sme.Scale = Vector3.new(1+i,1+i,1+i)
end
sp:remove()
end))
end
end
function smokejet(p)
while Flying do
wait(0.06)
for _,v in pairs(p) do
local siz = math.random(5,15)/10
local sp = Instance.new("Part")
prop(sp,workspace,false,0.1,0,siz,siz,siz,sm[math.random(1,#sm)],true,"Custom")
sp.CFrame = v[2].CFrame * CFrame.new(0,-0.3,0) * CFrame.Angles(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
local sme = Instance.new("SpecialMesh",sp)
sme.MeshType = "Sphere"
local fi = Instance.new("Part")
prop(fi,workspace,false,0.1,0,siz,siz,siz,explodecolors[math.random(1,#explodecolors)],true,"Custom")
fi.CFrame = v[2].CFrame * CFrame.new(0,-0.3,0)* CFrame.Angles(math.pi,0,0) * CFrame.Angles(math.random(-3,3)/10, math.random(-3,3)/10, math.random(-3,3)/10)
local fmes = Instance.new("SpecialMesh",fi)
fmes.Scale = Vector3.new(0.4,0.5,0.4)
fmes.MeshId = "http://www.roblox.com/asset/?id=20329976"
local c, c2 = sp.CFrame, fi.CFrame
coroutine.resume(coroutine.create(function()
for i=0.1, 2, 0.18 do
wait()
sp.CFrame = c * CFrame.new(0,-i*3,0) + Vector3.new(0,i*4,0)
sp.Transparency = i/2.2
fi.Transparency = i/2
fi.CFrame = c2 * CFrame.new(0,i*2,0)
fmes.Scale = Vector3.new(0.4+(i/1.8),0.5+(i/1.8),0.4+(i/1.8))
sme.Scale = Vector3.new(1+(i/1.4),1+(i/1.4),1+(i/1.4))
end
sp:remove()
fi:remove()
end))
end
end
end
fly = function()
if Flying == false and JetsOn == false and Energy >= EnergyCost then
bv.Parent = torso
Flying = true
coroutine.resume(coroutine.create(function()
smokejet(Jets, Flying)
end))
flys:play()
Speed = MinSpeed
while jethold do
if Energy <= 0 then break end
if Speed < MaxSpeed then
Speed = Speed + SpeedIncrease
else Speed = MaxSpeed end
local cf = Jets[1][3].CFrame * CFrame.Angles(math.pi/2,0,0)
bv.velocity = cf.lookVector * Speed
Energy = Energy - EnergyCost
wait()
bv.velocity = Vector3.new(0,0,0)
end
local ha = math.random(1,2) if ha == 1 then flys:stop() else flys:pause() end
bv.Parent = nil
bv.velocity = Vector3.new(0,0,0)
Speed = MinSpeed
wait(0.3)
Flying = false
end
end
fire = function(mousepos, pos, target)
local moda = mode
if Energy >= moda[7] then
Energy = Energy - moda[7]
coroutine.resume(coroutine.create(effect))
local hitable = true
local pewm = Instance.new("Part")
prop( pewm, nil, false, 0, 0, 0.4, 0.4, 0.7, "Medium grey", false, "Custom" )
Instance.new("SpecialMesh",pewm).MeshType = "Sphere"
local projectile = Instance.new("Part")
prop( projectile, workspace, false, 0, 0, 0.3, 0.3, 1.3, "Bright red", false, "Custom" )
Instance.new("SpecialMesh",projectile).MeshType = "Sphere"
local wi = Instance.new("Weld")
weld(wi,projectile,nil,0,0,0,0,0,-0.4)
local swo = swoosh:clone()
swo.Parent = projectile
swo:play()
local bv = nil
local sped = 0
coroutine.resume(coroutine.create(function() wait(0.8) smoke(projectile) end))
coroutine.resume(coroutine.create(function() wait(7) if projectile.Parent ~= nil then coroutine.resume(coroutine.create(function() explode(projectile, swo, moda) end)) projectile:remove() end end))
coroutine.resume(coroutine.create(movearm))
coroutine.resume(coroutine.create(function()
repeat wait() until bv ~= nil
if moda[1] == "Accelerate" then
for i = moda[5], acceleratemax, accelerateincrease do
sped = i
wait()
end
else
sped = moda[5]
end
end))
projectile.Touched:connect(function(hit)
if hit.CanCollide == true and hit:GetMass() >= 3.5 and hitable then
coroutine.resume(coroutine.create(function() hitable = false explode(projectile, swo, moda) end))
projectile:remove()
end
end)
projectile.CFrame = pos * CFrame.new(0,0,-1)
pewm.Parent = projectile
pewm.CFrame = projectile.CFrame
wi.Part1 = pewm
local bg = Instance.new("BodyGyro")
bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
bg.P = moda[3]
bg.Parent = projectile
bg.cframe = CFrame.new(projectile.Position, projectile.CFrame * CFrame.new(0,0,-10).p)
bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.velocity = projectile.CFrame.lookVector * sped
bv.Parent = projectile
if target ~= nil then
local lolpos = target.CFrame:pointToObjectSpace(mousepos)
repeat
wait()
bg.cframe = CFrame.new(projectile.Position, target.CFrame * CFrame.new(lolpos).p)
bv.velocity = projectile.CFrame.lookVector * sped
until (projectile.Position - target.CFrame * CFrame.new(lolpos).p).magnitude < 2
if hitable then
hitable = false
coroutine.resume(coroutine.create(function() explode(projectile, swo, moda) end))
projectile:remove()
end
else
local lolaha = mousepos
projectile.CFrame = CFrame.new(pos.p, mousepos)
repeat
wait()
bv.velocity = projectile.CFrame.lookVector * sped
bg.cframe = CFrame.new(projectile.Position, lolaha)
until projectile.Parent == nil
end
end
end
if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin",me.Backpack)
h.Name = "MiniRocket"
script.Parent = h
end
bin = script.Parent
function select(mouse)
selectmotion()
mouse.Icon = "http://www.roblox.com/asset/?id=45117007"
sel = true
coroutine.resume(coroutine.create(function()
for i=1,4 do
bg.Parent = nil
wait()
bg.Parent = torso
end
end))
coroutine.resume(coroutine.create(function()
while sel do
local po = torso.Position+Vector3.new(0,0.85,0)
local offset=(po.Y-mouse.Hit.p.Y)/60
local mag=(po-mouse.Hit.p).magnitude/80
offset=offset/mag
torso.Neck.C0 = necko * CFrame.Angles(offset,0,0)
rw.C0 = rightbattle * CFrame.Angles(-offset, 0,0)
lw.C0 = leftbattle * CFrame.Angles(-offset,0,0)
for i,v in pairs(Jets) do
v[1].C0 = CFrame.Angles(offset,0,0)
end
bg.cframe = GetCF(torso.Position, mouse.Hit.p)
wait()
end --Fenrier was here o3o
rw.C0 = rightbattle
lw.C0 = leftbattle
torso.Neck.C0 = necko
end))
mouse.Button1Down:connect(function()
hold = true
while hold do
coroutine.resume(coroutine.create(function() fire(mouse.Hit.p, tube.CFrame, mouse.Target) end))
for i=0,mode[6],0.03 do
if hold == false then break end
wait()
end
end
end)
mouse.Button1Up:connect(function() hold = false end)
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "e" then
order = order + 1
if order > #modes then
order = 1
end
mode = modes[order]
txt.Text = mode[1]
elseif key == "q" then
order = order - 1
if order < 1 then
order = #modes
end
mode = modes[order]
txt.Text = mode[1]
elseif key == string.char(48) then
jethold = true
fly()
end
end)
mouse.KeyUp:connect(function(key)
key = key:lower()
if key == string.char(48) then
jethold = false
end
end)
end
function desel()
sel = false
bg.Parent = nil
deselmotion()
end
bin.Selected:connect(select)
bin.Deselected:connect(desel)
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