#import "ButtonView.h"
@implementation ButtonView
- (void)drawRect:(CGRect)rect
{
//// General Declarations
CGContextRef context = UIGraphicsGetCurrentContext();
//// Color Declarations
UIColor* color4 = [UIColor colorWithRed: 0.293 green: 0.69 blue: 0.256 alpha: 1];
//// playButton
{
CGContextSaveGState(context);
CGContextSetAlpha(context, 0.9);
CGContextBeginTransparencyLayer(context, NULL);
//// circleOutline Drawing
UIBezierPath* circleOutlinePath = UIBezierPath.bezierPath;
[circleOutlinePath moveToPoint: CGPointMake(160.77, 160.75)];
[circleOutlinePath addCurveToPoint: CGPointMake(160.77, 38.75) controlPoint1: CGPointMake(194.36, 127.07) controlPoint2: CGPointMake(194.36, 72.43)];
[circleOutlinePath addCurveToPoint: CGPointMake(39.23, 38.75) controlPoint1: CGPointMake(127.2, 5.08) controlPoint2: CGPointMake(72.8, 5.08)];
[circleOutlinePath addCurveToPoint: CGPointMake(39.23, 160.75) controlPoint1: CGPointMake(5.64, 72.43) controlPoint2: CGPointMake(5.64, 127.07)];
[circleOutlinePath addCurveToPoint: CGPointMake(160.77, 160.75) controlPoint1: CGPointMake(72.8, 194.42) controlPoint2: CGPointMake(127.2, 194.42)];
[circleOutlinePath closePath];
[circleOutlinePath moveToPoint: CGPointMake(170.72, 170.62)];
[circleOutlinePath addCurveToPoint: CGPointMake(29.28, 170.62) controlPoint1: CGPointMake(131.67, 209.79) controlPoint2: CGPointMake(68.33, 209.79)];
[circleOutlinePath addCurveToPoint: CGPointMake(29.28, 28.88) controlPoint1: CGPointMake(-9.76, 131.48) controlPoint2: CGPointMake(-9.76, 68.02)];
[circleOutlinePath addCurveToPoint: CGPointMake(170.72, 28.88) controlPoint1: CGPointMake(68.33, -10.29) controlPoint2: CGPointMake(131.67, -10.29)];
[circleOutlinePath addCurveToPoint: CGPointMake(170.72, 170.62) controlPoint1: CGPointMake(209.76, 68.02) controlPoint2: CGPointMake(209.76, 131.48)];
[circleOutlinePath closePath];
[color4 setFill];
[circleOutlinePath fill];
//// Triangle Drawing
UIBezierPath* trianglePath = UIBezierPath.bezierPath;
[trianglePath moveToPoint: CGPointMake(64.5, 40.5)];
[trianglePath addLineToPoint: CGPointMake(164.5, 99.5)];
[trianglePath addLineToPoint: CGPointMake(64.5, 158.5)];
[trianglePath addLineToPoint: CGPointMake(64.5, 99.5)];
[trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
[trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
[trianglePath closePath];
trianglePath.lineCapStyle = kCGLineCapRound;
[color4 setFill];
[trianglePath fill];
[color4 setStroke];
trianglePath.lineWidth = 1;
[trianglePath stroke];
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
}
@end
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