int en_get_state( lua_State* L )
{
if( lua_gettop( L ) != 1 )
return 0;
CHEnemy* en = (CHEnemy*) g_pEntityManager->GetEntity( lua_tostring( L, 1 ) );
if( !en ) return 0;
lua_pushstring( L, eha_action_names[ (u32) en->m_eAction ] );
return 1;
}
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