// game launcher
main()
{
[Win32|OSX|Linux]PlatformResources resources(...); // engine.lib
Application app(resources.engine); // game.lib
}
// mobile game launcher
[Android|WP|iOS]PlatformResources* resources;
Application* app;
onCreate(){ resources = new [Android|WP|iOS]PlatformResources; app = new Application(resources->engine); }
onDestroy(){ delete app; delete resources; }
onKeyEvent(e){ resources.onKeyEvent(e); }
// editor launcher
edmain()
{
[Win32|OSX]PlatformEditorResources resources(...); // engine.lib
// .. editor init ..
Engine* e = resources.CreateEngine([HWND|View]);
}
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