function Create_Player( level )
{
obj = level.CreateGameObject().
{
name = "Player",
id = null,
localPosition = vec3(0,0,0),
};
bhvr = obj.AddBehavior( "chr", "TSCharacter" ).
{
};
bhvr = obj.AddBehavior( "ctrl_player", "TSPlayerController" ).
{
};
return obj;
}
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