/// CODE
STRUCT someStruct
{
float3 a;
float b;
}; // <-- optional
BUFFER 0; // set current constant buffer
MACRO light N, L = dot(N,L) * someVal * someColor;
FUNC light
IN float3 N, float3 L, // the comma should be optional
OUT float factor
{
factor = dot( N, L );
// return factor = dot( N, L ); // -- also accepted
}
/// OUTPUT
[USL] Universal Shading Language compiler v0.1
STRUCT ident(someStruct) { ident(float3) ident(a) ; ident(float) ident(b)
; } ; BUFFER number(0) ; MACRO ident(light) ident(N) , ident(L)
= ident(dot) ( ident(N) , ident(L) ) * ident(someVal) * ident(so
meColor) ; FUNC ident(light) IN ident(float3) ident(N) , ident(float3) ident(L)
, OUT ident(float) ident(factor) { ident(factor) = ident(dot) ( ident(N)
, ident(L) ) ; }
<memory>(3:1): error USL1006: unexpected token
<memory>(4:2): error USL1006: unexpected token
<memory>(4:9): error USL1006: unexpected token
<memory>(4:10): error USL1006: unexpected token
<memory>(5:2): error USL1006: unexpected token
<memory>(5:8): error USL1006: unexpected token
<memory>(5:9): error USL1006: unexpected token
<memory>(6:1): error USL1006: unexpected token
<memory>(6:2): error USL1006: unexpected token
<memory>(8:9): error USL1006: unexpected token
<memory>(10:13): error USL1006: unexpected token
<memory>(10:14): error USL1006: unexpected token
<memory>(10:16): error USL1006: unexpected token
<memory>(10:18): error USL1006: unexpected token
<memory>(10:20): error USL1006: unexpected token
<memory>(10:23): error USL1006: unexpected token
<memory>(10:24): error USL1006: unexpected token
<memory>(10:25): error USL1006: unexpected token
<memory>(10:26): error USL1006: unexpected token
<memory>(10:27): error USL1006: unexpected token
<memory>(10:29): error USL1006: unexpected token
<memory>(10:31): error USL1006: unexpected token
<memory>(10:39): error USL1006: unexpected token
<memory>(10:41): error USL1006: unexpected token
<memory>(10:50): error USL1006: unexpected token
<memory>(13:2): error USL1006: unexpected token
<memory>(13:5): error USL1006: unexpected token
<memory>(13:12): error USL1006: unexpected token
<memory>(13:13): error USL1006: unexpected token
<memory>(13:15): error USL1006: unexpected token
<memory>(13:22): error USL1006: unexpected token
<memory>(13:23): error USL1006: unexpected token
<memory>(14:2): error USL1006: unexpected token
<memory>(14:6): error USL1006: unexpected token
<memory>(14:12): error USL1006: unexpected token
<memory>(15:1): error USL1006: unexpected token
<memory>(16:2): error USL1006: unexpected token
<memory>(16:9): error USL1006: unexpected token
<memory>(16:11): error USL1006: unexpected token
<memory>(16:14): error USL1006: unexpected token
<memory>(16:16): error USL1006: unexpected token
<memory>(16:17): error USL1006: unexpected token
<memory>(16:19): error USL1006: unexpected token
<memory>(16:21): error USL1006: unexpected token
<memory>(16:22): error USL1006: unexpected token
<memory>(18:1): error USL1006: unexpected token
- structs -
<<< someStruct >>>
- macros -
- functions -
<<< light >>>
> IN
> OUT
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